Okay, apparently I have not been paying attention…

August 31st, 2010

I’ve been playing Warcraft for years now… and I apparently completely MISSED the change they did to druids when ICC came out and it really has not affected me until I got to the final couple of bosses… That has been just recently cause most of the groups on server suck.

Here are the new stats… with this… I’m damn near 500 short of haste cap. Its no damn wonder that my heal numbers especially on LK and a couple other bosses are sucking wind.   So tonight again I get to respec and try and fix some of it..

32.79 haste rating increases your haste by 1%. Paladin aura and Moonkin aura do not stack; both give 3% additional haste. Wrath of Air totem provides an additional 5% haste. Here is a list of the amount of haste rating you need with 5/5 GotEM in order to obtain a 1 second global cooldown:

BUFFS______________ HASTE PERC___ HASTE RATING___
No buffs                                       36.36 %                         1193
Aura only                                     32.39 %                         1063
WoA only                                      29.87 %                          980
WoA + aura only                         26.09 %                          856
CF only                                        32.39 %                        1063
CF + aura only                            28.54 %                          936
CF + WoA only                             26.09 %                         856
CF + WoA + aura                        22.42 %                          735

Just another day….

August 23rd, 2010

Okay… I’m tired.. I’m sore… I wanna slap coworkers for being stupid.
I wanna slap managers for not realizing that you can’t design offices with power and network in only one corner of the CEO’s office…..

Work AC…. take… 48

August 2nd, 2010

So.. the AC at work is having MORE issues…. I have a fucking swamp out side my office door…. I’m not joking about that.. I have about a 20 foot wide puddle of water in the carpet…..The building owners have finally gotten someone out here to fix this thing…. I feel for this tech… having to work on this and no know what the other company did previously.

Maybe by the time I’m ready to go home it will be no longer raining down on the cubicles with live network and power running through them….

Can you count the health hazards this has been posing since LAST Wednesday.

18 more days and we are out of this building.

FAIL ESRB!!!!

July 13th, 2010

So lots of people complained to ESRB about the Blizzard Real ID.
Later… ESRB sent an email to EVERYONE who filed a complaint and didn’t use BCC to hide all the email addresses it was being sent too… so EVERYONE’s email was reviled…

Good Job guys.. we thank you alot.

Blizzard Updates

July 12th, 2010

Take from a blue post here:: http://forums.worldofwarcraft.com/thread.html?topicId=25626290449&pageNo=1#0

When we first announced our design goals for class talent trees back at BlizzCon 2009, one of our major stated focuses was to remove some of the boring and “mandatory” passive talents. We mentioned that we wanted talent choices to feel more flavorful and fun, yet more meaningful at the same time. Recently, we had our fansites release information on work-in-progress talent tree previews for druids, priests, shaman, and rogues. From those previews and via alpha test feedback, a primary response we heard was that these trees didn’t incorporate the original design goals discussed at BlizzCon. This response echoes something we have been feeling internally for some time, namely that the talent tree system has not aged well since we first increased the level cap beyond level 60. In an upcoming beta build, we will unveil bold overhauls of all 30 talent trees.

Talent Tree Vision

One of the basic tenets of Blizzard game design is that of “concentrated coolness.” We’d rather have a simpler design with a lot of depth, than a complicated but shallow design. The goal for Cataclysm remains to remove a lot of the passive (or lame) talents, but we don’t think that’s possible with the current tree size. To resolve this, we’re reducing each tree to 31-point talents. With this reduction in tree size we need to make sure they’re being purchased along a similar leveling curve, and therefore will also be reducing the number of total talent points and the speed at which they’re awarded during the leveling process.

As a result, we can keep the unique talents in each tree, particularly those which provide new spells, abilities or mechanics. We’ll still have room for extra flavorful talents and room for player customization, but we can trim a great deal of fat from each tree. The idea isn’t to give players fewer choices, but to make those choices feel more meaningful. Your rotations won’t change and you won’t lose any cool talents. What will change are all of the filler talents you had to pick up to get to the next fun talent, as well as most talents that required 5 of your hard-earned points.

We are also taking a hard look at many of the mandatory PvP talents, such as spell pushback or mechanic duration reductions. While there will always be PvP vs. PvE builds, we’d like for the difference to be less extreme, so that players don’t feel like they necessarily need to spend their second talent specialization on a PvP build.

The Rise of Specialization

We want to focus the talent trees towards your chosen style of gameplay right away. That first point you spend in a tree should be very meaningful. If you choose Enhancement, we want you to feel like an Enhancement shaman right away, not thirty talent points later. When talent trees are unlocked at level 10, you will be asked to choose your specialization (e.g. whether you want to be an Arms, Fury or Protection warrior) before spending that first point. Making this choice comes with certain benefits, including whatever passive bonuses you need to be effective in that role, and a signature ability that used to be buried deeper in the talent trees. These abilities and bonuses are only available by specializing in a specific tree. Each tree awards its own unique active ability and passives when chosen. The passive bonuses range from flat percentage increases, like a 20% increase to Fire damage for Fire mages or spell range increases for casters, to more interesting passives such as the passive rage regeneration of the former Anger Management talent for Arms warriors, Dual-Wield Specialization for Fury warriors and Combat rogues, or the ability to dual-wield itself for Enhancement shaman.

The initial talent tree selection unlocks active abilities that are core to the chosen role. Our goal is to choose abilities that let the specializations come into their own much earlier than was possible when a specialization-defining talent had to be buried deep enough that other talent trees couldn’t access them. For example, having Lava Lash and Dual-Wield right away lets an Enhancement shaman feel like an Enhancement shaman. Other role-defining examples of abilities players can now get for free at level 10 include Mortal Strike, Bloodthirst, Shield Slam, Mutilate, Shadow Step, Thunderstorm, Earth Shield, Water Elemental, and Penance.
Getting Down to the Grit

Talent trees will have around 20 unique talents instead of today’s (roughly) 30 talents, and aesthetically will look a bit more like the original World of Warcraft talent trees. The 31-point talents will generally be the same as the 51-point talents we already had planned for Cataclysm. A lot of the boring or extremely specialized talents have been removed, but we don’t want to remove anything that’s going to affect spell/ability rotations. We want to keep overall damage, healing, and survivability roughly the same while providing a lot of the passive bonuses for free based on your specialization choice.

While leveling, you will get 1 talent point about every 2 levels (41 points total at level 85). Our goal is to alternate between gaining a new class spell or ability and gaining a talent point with each level. As another significant change, you will not be able to put points into a different talent tree until you have dedicated 31 talent points to your primary specialization. While leveling, this will be possible at 70. Picking a talent specialization should feel important. To that end, we want to make sure new players understand the significance of reaching the bottom of their specialization tree before gaining the option of spending points in the other trees. We intend to make sure dual-specialization and re-talenting function exactly as they do today so players do not feel locked into their specialization choice.

A True Mastery

The original passive Mastery bonuses players were to receive according to how they spent points in each tree are being replaced by the automatic passive bonuses earned when a tree specialization is chosen. These passives are flat percentages and we no longer intend for them to scale with the number of talent points spent. The Mastery bonus that was unique to each tree will now be derived from the Mastery stat, found on high-level items, and Mastery will be a passive skill learned from class trainers around level 75. In most cases, the Mastery stats will be the same as the tree-unique bonuses we announced earlier this year. These stats can be improved by stacking Mastery Rating found on high-level items.

To Recap

When players reach level 10, they are presented with basic information on the three specializations within their class and are asked to choose one. Then they spend their talent point. The other trees darken and are unavailable until 31 points are spent in the chosen tree. The character is awarded an active ability, and one or more passive bonuses unique to the tree they’ve chosen. As they gain levels, they’ll alternate between receiving a talent point and gaining new skills. They’ll have a 31-point tree to work down, with each talent being more integral and exciting than they have been in the past. Once they spend their 31′st point in the final talent (at level 70), the other trees open up and become available to allocate points into from then on. As characters move into the level 78+ areas in Cataclysm, they’ll begin seeing items with a new stat, Mastery. Once they learn the Mastery skill from their class trainer they’ll receive bonuses from the stat based on the tree they’ve specialized in.

We understand that these are significant changes and we still have details to solidify. We feel, however, that these changes better fulfill our original class design goals for Cataclysm, and we’re confident that they will make for a better gameplay experience. Your constructive feedback is welcomed and appreciated.

There is no bloody title….

July 12th, 2010

So I am posting today cause I have not in a while…

I’m bored, I’m tired….

I actually did not even log into World of Warcraft yesterday at all…

Not sure if I’ll log in today or not… we will see…

New Domain!!!!

July 9th, 2010

well thanks to the “Watergirl” I have an additional domain pointed at the site…. Wolfshome.com

Update…

May 16th, 2010

I have no beard…. not any more… will I grow it back.. maybe.

Teenagers.. Need I say more???

May 5th, 2010

From… The Smoking Gun…

http://www.thesmokinggun.com/archive/years/2010/0505101tshirt1.html

Lawsuit??? are you out of your damn mind. Stupid kid. Your parents should beat you more. Federal law permits police to put your ass in jail for either 48 or 72 hours without ANY charges being filed. This very rarely happens these days as they generally have some reason to.
But that shirt…. the people who made the shirt should be fined for even making it… good lord.
Your mug shot says it all.. basically you are 19 you think you know everything and won’t believe anyone who does not have your own slanted view on the world.

My rant of the day

May 4th, 2010

Police stand behind officer who Tasered Phillies fan.
From USA TODAY site.  I have found simular articles on MSN news and others.

In my NSFHO.   Taser the little shit again.   Maybe he will get it through his damn head.  Taser his dad also who he apparently called to ASK if he could do it. FFS people are bitching and whining that the cop used a Taser on a 17 year old that was running away from him on a baseball field where a game was being played.   We really need to put more fucking chlorine in the gene pool to get rid of dumb fucks like this and the people who are bitching that tasering is excessive fucking force.

351 deaths from Tasers in 10 years.  We have over 33,000 a year in car accidents. Do the math which one is more dangerous?   Get the F out of your damn bubbles people and look at the real world… not everyone will stop when a cop asks them too… no everyone is non-threatening like you fucking think.   KEY POINTS:   That crazy SOB that tried to set-off a fire bomb in Times Square this weekend?    Or the guy who tried to blow up a Dallas high rise?   Both of those guys all their neighbors thought were just ordinary guys … never thought they would do something like that…    this sort of shit pisses me off…    don’t taser him.. it is excessive force… BULL!!!

Use a damn baseball bat next time then.. you have plenty of them handy at that location…   Better yet you can clearly see that the cop had a gun too.. maybe he should have just pulled that instead.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Here are two of the stories….

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Philadelphia police stand behind the officer who Tasered a teenage Phillies fan who ran onto the field and resisited arrest during the game Monday night against the St. Louis Cardinals.
A Philadelphia police officer with Taser in hand chases a Phillies’ fan who ran on the field during Monday night’s game.
CAPTION
By Matt Slocum, AP

Police Commissioner Charles Ramsay said on KYW Radio Tuesday that “it was inappropriate for him to be out there on the field. Unless I read something to the contrary, that officer acted appropriately. I support him 100 percent.”

With 44,817 fans watching at Citizens Bank Park, the 17-year-old male ran around the outfield in the eighth inning, eluding two security officers.

“This is the first time that a Taser gun has been used by Philadelphia police to apprehend a field jumper,” Phillies spokeswoman Bonnie Clark said in a statement. “The Police Department is investigating this matter and the Phillies are discussing with them whether in future situations this is an appropriate use of force under these circumstances. That decision will be made public.”

The fan will be charged with criminal trespass and related offenses, the team said. The Phillies did not release his name because he is a juvenile.

The fans in this amateur video were certainly rooting for the taser.

FROM MSNBC.com
PHILADELPHIA – An officer appears to have acted appropriately when he used a Taser to subdue a teenager who ran onto the field during a Phillies game, Philadelphia police said Tuesday.

Meanwhile, the teen’s father said his son called him from the park to ask permission to run onto the field, the Philadelphia Daily News reported.

Lt. Frank Vanore, a police spokesman, says Commissioner Charles Ramsey reviewed the tape and felt the officer had acted within the department’s guidelines, which allow officers to use Tasers to arrest fleeing suspects. Vanore says internal affairs is still investigating.
Story continues below ↓advertisement | your ad here

“He said, ‘Dad, can I run onto the field?” Wayne Consalvi said, the newspaper reported. “I said, ‘I don’t think you should, son.’ ”

“This would be a once-in-a-lifetime experience,” the son, Steve Consalvi, replied, according to his father.

Steve Consalvi, wearing a baseball cap, red T-shirt and khaki shorts, hopped a fence and scurried around the outfield, eluding two security officers in the bottom of the eighth inning against the St. Louis Cardinals. One officer used a Taser and the fan went down in a heap. Several Phillies placed gloves over their faces and appeared to be stifling laughter at the wild scene.

Police say Steve, 17, is charged with defiant trespass, disorderly conduct and resisting arrest.

The teen didn’t run onto the field because of a bet or dare, his father, said, the Daily News reported.

ALSO ON THIS STORY
HBT: Cop went way too far by Tasering a kid
Vote: Is Tasering OK to stop fans who run onto the field?

The team said it’s the first time a Taser has been used by police to apprehend a spectator who ran onto the field.

“I don’t recommend running on the field, but I don’t think they should have Tased him at all,” Wayne Consalvi said, the Daily News reported.

The Phillies did not release his name because he is a juvenile, but NBCSports.com is using his name because his father came forward.